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Skizlum Skallaglamm

Sinking in Graveyards

Skizlum Skallaglamm's Zargnoth Adventures

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My first theory on hunting for Ruins has now been proven, to my satisfaction, wrong. I need a little break before the quest begins again...

It would seem that the gods have chosen to frown upon my train travels, and time itself has been twisted around to void all that had been writ upon this page. So I begin again...

Jumping bravely into the face of the gods, I repeat much of what I had done before. I stride over to Kaltan's Far Exotica, and load up with all the Wine they'll allow me to carry (six). I also pick up one Luxury Food, just to look it over. Then it's off to the Railway Station, and a one-way ticket to Waltan (finally meeting the long-rumored Zoingo Mutant train stewards on the way). Fortunately, in my strange dream/time twisting, I travelled through all of Waltan, so I see no need to explore it more than just to do what I need done. I sell my six Wine at the Far Exotica there (for a total profit of 96 Oculars, which doesn't even pay for my train ticket), and buy four Designer Tunics while I'm there. The major purpose of my visit to Waltan is to stop at The Red Palm Far Inn, and I stick my nose in there quickly and buy (and equip with) a new suit of Gator Armor. On my way out, I notice that they'll teach you how to make Gnitgnoff, and a sense of nostalgia for my youth makes me sit down in Jossman school and learn the next-to-last Voodoo Knowledge I'm missing. Newly armored, and brains refreshed, I head back to the Railway Station, and take another trip, this time up to Killar. In Killar, I pile out, and make it as far as the Far Forge before my legs give out on me. I sack out under the eaves of the Forge, and content myself with finishing my exploration of the Town next turn. It's been a long time since I got five blurbs in one day, and it's nice to have done so. Now if only that could happen more often..

What an odd world this Zargnoth seems to be. I notice my third Far Exotica glitch (this one you'll have to find on your own), and set about exploring the town. On the outskirts of town I meet a Sand Thug, and hastily kill it, assuming him not to be a Jossman pet. Why do they let such things live so close to their Towns? I'm mildly annoyed to learn that this Inn also sells Gator Armor- I wasted a good chunk of money going all the way to the other town and coming back to here. One Monster in the Inn- Smelter, a member of the Disciples of the Light, a group almost as old as I am. I'm Tougher, I'm more Muscular, I'm Badder, I'm more healthy. Smile. I nod politely to the Fatblob, and head for bed...

As I sleep, Shroud speaks to me... "I am creating new things in your world," booms the all-powerful darkness. "Go out and seek the Sunken Graveyards, for they are worthy of your efforts now. Further, seek amongst the creatures of the Zargnoth, for there is much to be profited from them." Yowza! It's been a long time since Shroud had anything to say but "Go forth and kill the followers of the light". I jump out of bed and bustle for the train station, just catching the 9:15 for Dillon (luckily for me, I'd had the sense to study up on that last Voodoo knowledge, Thermaway Elixir, last night). One of my fellow Zargnoth strandees was kind enough to inform me of a Sunken Graveyard near Dillon, and I plan on catching it in a turn or two. Meanwhile, I meander out into the wilderness, just missing a Hillock I had been told was nearby, and ending up only a few squares away from a Mangy Beast. That's my target for tomorrow, by which time Shroud should have finished his latest creations...

So, of course, I screw it up... Much to my surprise, I turn up no Mangy Beast. Turns out I went to the wrong town to look for the creatures/places I was advised upon. Sigh. Maybe next turn... I spent an exciting day scouting out local terrain, and fill in some creatures on the map. On the way, I off one Rogue Swine and one Thawk. Yawn. On the positive side, I think that this means I can hit a Sunken Graveyard next turn...

Sigh. You ever have one of those incarnations? I seem to be there... Offing a Thawk and a Landshark as I go, I head back to town and hop the first train going south. Once there, I unload myself and my plodder, and start hunting for that graveyard. Unfortunately, I seem to have confused myself during my trainride, and I miss both it and the Koma Den I also tried to explore. I do see the Koma Den, however, so next turn I'll hit it twice, and if my friend was right about the Sunken Graveyard, and if I'm over my muddleheadedness, I'll hit that as well.

Thankfully, I seem to be done with my muddleheadedness. I hit the Sunken Graveyard, and in short order off a Dart Owl and a Carrion Crow. On to treasure... it's 27 Slink Baubles! Yes, 27. While I'm spending all this time gathering them up, a Shifting Wraith takes me by surprise, and very definately gets the best of me. I think I need to invest in a better weapon for the next try. In any case, a couple trips into a nearby Koma Den drain away the remaining dregs of my health, and it's back to town for me. Popping in at the Far Exotica, I sell off my Wines, and discover that the Jossmen still are a little clueless as to how the vagaries of business should work. Off to the Inn, where I donate 20 excess food, buy the best room they have to offer, and settle in to rest up.

Okay, so I'm back at near perfect health. I sell off my 27 Slink Baubles (putting me at _well_ over 2000 Oculars- it's time for another splurge on White Lotus Leaves), and head out, hunting for a Mangy Beast (rumored to be useful in making new weaponry). Wandering through unknown territory to where I've been told one rests, I run across a creature- a Chomper. Foolishly, I engage, and though I kill it with little problem, I lose 98 Health in the process. I fight another couple creatures on the way, and finally meet the Mangy Beast. In the first round, I lose 66 Health to it, and decide I've had enough. Sigh. Despite tales of new things to be learned, my Quest for Knowledge turns up nothing new. And so it goes.

Always the optimist, I head back for the Sunken Graveyard again. I demolish several new creatures on the way, swing past a Cocopalm to gather some more Oil, and arrive at the Graveyard. Just to be sure nothing goes wrong, I quickly brew up 3 White Lotus Elixirs, and head in. A Dart Owl goes down quickly before me, as does a Daggerbird (a denizen of these Graveyards I'd somehow managed to never see before). Treasure! It's... five Yellow Baubles? Muttering under my breath, I'm surprised by a Shifting Wraith again, and again fight it to a draw. I head out, and make camp near the Far Forge, swearing to beat this Sunken Graveyard yet...

Okay, back to the Graveyard again (I'll find something interesting yet!). This time, I quickly kill one Dart Owl, and begin digging. What's this? I've done twice as well (?) as last time- this time I find ten Yellow Baubles. Sigh. The Shifting Wraith and I exchange pleasantries (I have a feeling I'll be learning his language shortly if he and I keep tangling with so little effect on each other...), and I leave the Graveyard. I quickly look around the immediate area, and find another Cocopalm nearby (which gives me some ideas- more on that in about two turns). So, back to civilization. I stop by at the Far Post and spend 1000 Oculars on White Lotus Leaves (hey, eventually the gods would notice I have well over 2000 and take them away, so I might as well spend them...), then return to the Inn. What's this? A cache of some sort! Mindless greed takes over and I collect- a Damaged Silver Knife, a Silver Knife, a Damaged Iron Knife, a Short Sword, and two Silver Helms. This is better than a Sunken Graveyard! Of course, when I come back to my senses I realize I'll just have to spend waaaay too much time unloading all this stuff, as I really don't want any of it...

Well, to start it off I sell off the Short Sword for 30 Oculars, then head into the wilderness again. Back to the Sunken Graveyard, now that I've fully recovered my health. First trip in: a Dart Owl and a Six-Headed Adder quickly die. Treasure: none! The Shifting Wraith and I dodge each other again, and out I go. Well, that wasn't worth it. Let's try this again. I jog to a nearby Cocopalm, make five White Lotus Elixir's, and back in I go: a Dart Owl and another Six-Headed Adder die again. Treasure: none (again). Once again the Shifting Wraith and I dodge each other, and I leave. Back to the Cocopalm to get more Oil, and I set up camp for the night on the edge of the Sunken Graveyard.

Let's start this off right. Five more White Lotus Elixirs are quickly made, a little Jazzercizing to get my health up, and back into my Sunken Graveyard I go... First try, a Dart Owl, a Six-Headed Adder, and a Carrion Crow all die quickly. Treasure: none. Whee! Shifting Wraith, yadda yadda yadda... Second try: a Dart Owl dies, and I find no more creatures. But I do find actual treasure: ten Zoingo Silver Coins and a Long Sword. Thrillsville. Shifting Wraith, so what. Third try: My health has finally gotten low enough, and I flee from the Dart Owl. Sigh. I return to the Inn, pay for a nice room, and settle in for the night.

Streeettch... It feels like I've slept forever. I check the bedside calendar- 97 days. Quite a little nap. I rise, and tip the Jossmen heavily for their troubles before heading downstairs. Let's see, what to do... First thing, I do a little spellcasting, and repair some items and promptly sell them off. I stop by the train station and check the schedule. Nothing's due for a least a couple hours, so I pop over to bid a not-so-fond fairwell to the island's lamest Sunken Graveyard. One last trip in, and I quickly dispatch a Daggerbird, a Dart Owl, and a Cemetary Creeper. Nothing else is even home today. Hey, treasure- a Silver Bauble. Ooh, my heart, my heart... Well, that pretty much sums up Ancient Graveyards, so I turn back, and catch the train to Killar. Once there, I bail out and nose around town. Not much to do at the moment, so I retire for the night.

Tomorrow, I think I'm starting back westwards.

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These articles were taken from Skizlum Skallaglamm's Monster Island Page.
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