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Skizlum Skallaglamm

The hunt for Ruins continues, and Great Caves.

Skizlum Skallaglamm's Zargnoth Adventures

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My hunt for Ruins going less than swimmingly, it's time for a distraction...

Okay, something to do! Into the Great Cave! Immediately, I find treasure: an Unreadable Scroll. Not much to look at, but it tantalizes me for what is to come. A Cave-Pecker flees me immediately, and I soon stack the corpses of a Three-Tailed Rattler and two Xanxu Cave Snakes at my feet. Finally, the pond! I make my way across to the island, and expend two Torchlights as I search. Finally, some Shifting Wraiths arrive en masse to chase me away. On the way out, I kill a Xanxu Cave Snake and a Sneaky Cave Leaper. And I'm out! Won every bout, handily, except fleeing the four Shifting Wraiths. My health is still 50%+. No big creature ever appeared on the island to fight me. And my total treasure: one Unreadable Scroll! 160 APs, 6 Torchlights, many wasted Fireballs and Light Armors, and I get treasure I could have gotten from a Small Cave! What in the name of Kro Tar is going on? So I finish my turn doing the usual fruitless Zzzzzzargnoth exploring, to no avail. I'm going to try this again in three turns, and the gods are going to be hearing from me if this is the norm for Great Caves now...

Swamp-stomping galore. I meander east a bit, and find the Eastern Wall (of Crystal Hills) exactly where I expected it to be. Nestled right up against the wall, lies something big- a Tomb of Mumundus. I pass it by, having been warned by Shroud's minions that I cannot yet enter this place. The rest of my turn consists of travelling fruitlessly, shedding Xanxu body parts acquired in the Great Cave, until finally I camp for the evening. My spell doesn't show me anything nearby. My Spyglass shows me a Hillock due south- I think I'll wander in and kill a couple Knolltir in the morning before I move on...

Scratch five more Knolltir from the island's roster. That puts me at 240 Monsters Battled, hopefully maintaining my island record... In any case not much else to report- those Wind Reeds are all over the place in this swamp. Plodder tracks too- who's out here exploring my unexplored territory? Like there isn't enough unexplored territory for everyone out here in the Zargnoth, this guy (or gal) has to poach mine? Ah, well, a problem for later. Tomorrow, the Great Cave again...

Some quick jazzercizing out of the way, I head back into the Great Cave. This seems easy! A couple creatures flee me, and I kill four more. Back out to the island (in the middle of a pond deep in the heart of the cave), and again, nothing here. Wait! There is something on this island: I find one piece of treasure, an Unreadable Scroll. And I'm out! Total on two trips into a Great Cave: 320 APs spent, 82 Spell points used, 9 creatures killed, 2 Unreadable Scrolls gained. Anybody out there think thi s seems less than equitable? Anyway, I continue on my travels, vowing to avoid the "big" dark places from now on as a waste of my time. I camp on some Wind Reeds, and put my mind to work on uses for such thing. None come to mind, of course.

Into a lesser dark place- a Large Cave. One dead Flash Bat, one dead Pummel Bear, and one dead Roof Rat, and I find a Silver Helm. Sure it sucks, but at least it's better treasure than the Great Caves seem to have. Further exploration turns up naught but another Large Cave for me to enter next turn...

Off we go to find that Cave again. On the way, I stop and off a Gator and a Stark Sourpuss. Then into the Large Cave. Substitute a dead Blood Mite for a dead Flash Bat, and a Silver-Studded Club for a Silver Helm, and the results are pretty much the same as last turn. Back to the wilderness. Where are all these creatures coming from all of a sudden? In quick succession, I kill a Gator, a Rabid Crestcrawler, a King Stag, a Stark Sourpuss, a Grabber Bush, and a Crocadowder. Grand total this turn: eleven creatures killed, and I wasn't really even trying. The only negative to it all is that one of those annoying Gators snaps up my armor! 227 turns on the island and I'm nude again. Oh, well, I'm only a few turns from the Inn again, and I'll reequip there. Spell casting before I nap turns up my first Shroud Obelisk of the Zargnoth. Actually, it turns up two of them! Perhaps Shroud will offer me inspiration on where to find those Temple Ruins so as to better do his bidding?

Eleven creatures killed last turn. This turn: one. Sigh. I think they're scared of me now. In any case, I drop by the Obelisk, and Shroud speaks! "Go out and destroy the Followers of Light." No disrespect intended, oh dark one, but you've told me this before. Could you possibly send some followers of the light out into the Zargnoth for me? I end my turn with a whole raft of Detect Spells, but nothing I haven't seen before comes up. Naptime...

From eleven to one to... zero! My total discoveries this turn: one Kabuki Prayer Stone, one Yellow Lotus Shrub, one Jute Vine. Wahoo...

Perhaps all the island's creatures were in that one short stretch after all... this turn just two more creatures die on the point of my Trident: a Nitrohen and a Rabid Crestcrawler. Nothing else new to report- my spells all come up empty as usual.

It's a Crunchy Frog! never having actually fought one before, I race to the fray, and we wrestle frantically (let me tell you, there's nothing like frog-wrestling for pure sportsmanly challenge!). I crunch its stubby tail for 54 damage, and it dies. Don't you hate a frog with a glass tail? In any case, it does 30 to me in return. I collect some food from the carcas (mmm, crunchy), and move on. After finishing off a Grabber Bush, I start noticing something odd: totem markings. Lots of 'em. Some poor sap must have spent a lot of turns marking all the squares near Fastor with Tusker, Gator, Terapus. I find them in every square I travel through up to 7 squares from the Inn. Somebody needs a life... (I quickly double-check to make sure- whew, those aren't the Fire Rider totems...) Anyway, I settle in at The Wooden Leg for a long nap, noting that Tentaculus Tentacles are worth 8 at the Inn here. Theory one of Temple location is officially a failure. Now what?

Let's try something different for a turn or two...

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These articles were taken from Skizlum Skallaglamm's Monster Island Page.
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