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Spell

Alarm



VerIDNameCategoryFormatSPsAPsNotes
852AlarmDefensive1500

Alarm
Don't you hate taking a break, resting in camp, only to have some burglar or ruffian come about you unaware, stealing your best items or, worse yet, beating the daylights out of you? If so, this is the spell for you. ALARM will magically alert you should such an instance arise. Since it is a spell that runs continuously, it's a little pricey, costing 150 Spell Points when issued. It must be issued once per turn to take effect during your camp. To issue the spell, use the CAST SPELL Order C 852, and you'll be better informed between turns. You should note that casting this spell negates your other Defensive Battle Spell.

Traded With

StructureOrderPrice
Rebuilt Tower Xamadu'sTX 8210
Rebuilt Tower Xydnox'sTX 7210


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