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Deep Pit

Deep Pit



Deep Pit
Holes 13+ hands deep are pits. Falling into one can be very damaging. After finding or digging one, you can trap it by issuing the TRAP PIT order: TP. (Takes 2 Action Pts.) This has you place something nasty in the pit (whatever is handy - a captured Creature, if appropriate). You'll then camouflage the opening and hope some Creature or Monster will blunder down into it. Unless you're a master at trapping a pit, any Monster that falls into your pit will be able to extricate himself from it, but often after a loss of Health. Note: You and members of your race or group (if you've joined a group) will not fall into your own pits. You'll recognize them for what they are and check it. Your race or group may only have one Hidey-hole/Deep Pit per square.

Distribution

View Distribution Map
Westlands Gwardon Jagged Mor Kunbar Starth Zargnoth Total
North6 (2.3)12 (4.1)43 (8.7)12 (3.7)16 (4.4)4 (0.9)93
Central27 (6.7)46 (12.1)74 (12.2)13 (3.5)2 (0.6)29 (5.1)191
South32 (10.9)17 (5.5)40 (7.6)10 (2.8)2 (0.7)12 (2.2)113
Total6575157352045397

Habitat

Unknown Sticks Sand and Palms Swamp Jungle Low Hills High Jungle Crystal Hills High Hills Sea Wasteland Total
-92975621231-17--397

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