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Deep Pit

Deep Pit

Deep Pit
Holes 13+ hands deep are pits. Falling into one can be very damaging. After finding or digging one, you can trap it by issuing the TRAP PIT order: TP. (Takes 2 Action Pts.) This has you place something nasty in the pit (whatever is handy - a captured Creature, if appropriate). You'll then camouflage the opening and hope some Creature or Monster will blunder down into it. Unless you're a master at trapping a pit, any Monster that falls into your pit will be able to extricate himself from it, but often after a loss of Health. Note: You and members of your race or group (if you've joined a group) will not fall into your own pits. You'll recognize them for what they are and check it. Your race or group may only have one Hidey-hole/Deep Pit per square.


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Westlands Gwardon Jagged Mor Kunbar Starth Zargnoth Total
North6 (2.3)12 (4.1)49 (10)13 (4)19 (5.3)4 (0.8)103
Central27 (6.7)46 (12.1)74 (12.2)13 (3.5)5 (1.4)31 (5.1)196
South32 (10.9)17 (5.5)40 (7.6)10 (2.8)2 (0.7)12 (2.2)113


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