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Certain Direction

Certain Direction

VerNoSpellFormatSpell PtsAction PtsUsed
 686Certain Direction 30 
A Ruk's sense of direction is notoriously poor. I unguided, a Ruk might just get led astray. If you find yourself in a spot where you might get lost, you can always rely on a Swinging Ball and be called names by your friends and enemies or you can come equipped with CERTAIN DIRECTION which will never lead you astray. Since it is a situational spell, you need not issue an order to cast it, but it will cost 3 Spell Points whenever you use it. * Note: This spell has not been programmed yet.

Available From

Xylmix's Xylmix'sTX 7285
Xuxmux's Xuxmux'sTX 8285

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