| Bad News | Archive | Map | Creatures | Items | Plants | Spells | Blurbs | Locations |
|---|
| Ver | No | Spell | Format | Spell Pts | Action Pts | Used | |||||||||||||||||||||||||||||||||||||||||||
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| 686 | Certain Direction | 3 | 0 | ||||||||||||||||||||||||||||||||||||||||||||||
| A Ruk's sense of direction is notoriously poor. I unguided, a Ruk might just get led astray. If you find yourself in a spot where you might get lost, you can always rely on a Swinging Ball and be called names by your friends and enemies or you can come equipped with CERTAIN DIRECTION which will never lead you astray. Since it is a situational spell, you need not issue an order to cast it, but it will cost 3 Spell Points whenever you use it. * Note: This spell has not been programmed yet. | |||||||||||||||||||||||||||||||||||||||||||||||||
| Structure | Order | Price |
|---|---|---|
Xylmix's | TX 7 | 285 |
Xuxmux's | TX 8 | 285 |