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Alarm

Alarm



VerNoSpellFormatSpell PtsAction PtsUsed
 852Alarm 1500 
Don't you hate taking a break, resting in camp, only to have some burglar or ruffian come about you unaware, stealing your best items or, worse yet, beating the daylights out of you? If so, this is the spell for you. ALARM will magically alert you should such an instance arise. Since it is a spell that runs continuously, it's a little pricey, costing 150 Spell Points when issued. It must be issued once per turn to take effect during your camp. To issue the spell, use the CAST SPELL Order C 852, and you'll be better informed between turns. You should note that casting this spell negates your other Defensive Battle Spell.

Available From

StructureOrderPrice
Xydnox's Xydnox'sTX 7210
Xamadu's Xamadu'sTX 8210

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